The console is also slightly smaller and almost 50g lighter than the Anbernic RG505, but its screen is ~0.3″ smaller than the RG505 too. As well as that, you’ll get Retroid’s excellent launcher pre-installed. Of course it is probably possible to get it working with some tinkering, but the RP3+ comes with these features already installed as stock. The Anbernic RG505 apparently won’t ship with any Google Play Services, so the Play Store won’t be present on the stock OS. Its higher resolution panel is going to look nicer for non-integer scaled systems, and at an advertised 450nits it is a lot brighter than the PS Vita’s OLED panel. Whilst the RG505 seems to have it beat on some fronts, the RP3+ has some tricks up its sleeve. I have no doubt that the pricing of the RG505 was in part decided by the price of Retroid’s console, and assuming Anbernic’s usual build quality I think they’ve done well with the price point this time. The RG505 also has a larger battery than the 3 Plus by 500mAh and runs Android 12 compared to Android 11. However it is an old panel, assuming they are actually using the same SKU, and the Vita was not as bright as modern day OLEDs. OLEDs in general have excellent contrast, vivid colours and are able to display deep blacks, the PS Vita OLED was no exception. The Anbernic RG505 also contains the same OLED panel as the PS Vita, which is far less power hungry than an LCD equivalent. If 2x integer scaling for PSP is a must for you, then Anbernic’s machine is the one. Despite this, there are some differences between the consoles, let’s take a look. Both manufacturers have chosen the same SoC this time around, and the end results are two very similar handhelds. Hot on the heels of Retroid’s newest machine comes the Anbernic RG505.
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